/* Copyright (C) 2006,2007 Stig Brautaset. All rights reserved. This file is part of Auberon. Auberon is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Auberon is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Auberon; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #import "Connect4.h" #import "BoardView.h" #import "Connect4State.h" @implementation Connect4 - (void)resetGame { id st = [[Connect4State new] autorelease]; [self setAlphaBeta:[[SBAlphaBeta alloc] initWithState:st]]; [super resetGame]; } - (void)awakeFromNib { [[board window] makeKeyAndOrderFront:self]; [board setDelegate:self]; [board setTheme:[NSImage imageNamed:@"classic"]]; [self resetGame]; } #pragma mark Actions - (void)updateViews { [board setBoard:[[self state] board]]; [board setNeedsDisplay:YES]; [[board window] display]; } - (void)clickAtRow:(int)y col:(int)x { [self move:[Connect4State moveWithCol:x]]; } @end